# TODO: Add descriptions (many)

- type: entity
  abstract: true
  parent: BasePart
  id: PartKobold
  components:
  - type: Sprite
    sprite: Mobs/Animals/kobold.rsi
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: Fat
        Quantity: 3
      - ReagentId: Blood
        Quantity: 10

- type: entity
  parent: [PartKobold, BaseTorso]
  id: TorsoKobold
  name: "kobold torso"
  components:
  - type: Sprite
    state: "torso_m"
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: Fat
        Quantity: 10
      - ReagentId: Blood
        Quantity: 20

- type: entity
  parent: [PartKobold, BaseHead]
  id: HeadKobold
  name: "kobold head"
  components:
  - type: Sprite
    state: "head_m"
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: Fat
        Quantity: 5
      - ReagentId: Blood
        Quantity: 10

- type: entity
  parent: [PartKobold, BaseLeftArm]
  id: LeftArmKobold
  name: "left kobold arm"
  components:
  - type: Sprite
    state: "l_arm"

- type: entity
  parent: [PartKobold, BaseRightArm]
  id: RightArmKobold
  name: "right kobold arm"
  components:
  - type: Sprite
    state: "r_arm"

- type: entity
  parent: [PartKobold, BaseLeftHand]
  id: LeftHandKobold
  name: "left kobold hand"
  components:
  - type: Sprite
    state: "l_hand"

- type: entity
  parent: [PartKobold, BaseRightHand]
  id: RightHandKobold
  name: "right kobold hand"
  components:
  - type: Sprite
    state: "r_hand"

- type: entity
  parent: [PartKobold, BaseLeftLeg]
  id: LeftLegKobold
  name: "left kobold leg"
  components:
  - type: Sprite
    state: "l_leg"

- type: entity
  parent: [PartKobold, BaseRightLeg]
  id: RightLegKobold
  name: "right kobold leg"
  components:
  - type: Sprite
    state: "r_leg"

- type: entity
  parent: [PartKobold, BaseLeftFoot]
  id: LeftFootKobold
  name: "left kobold foot"
  components:
  - type: Sprite
    state: "l_foot"

- type: entity
  parent: [PartKobold, BaseRightFoot]
  id: RightFootKobold
  name: "right kobold foot"
  components:
  - type: Sprite
    state: "r_foot"
