- type: dungeonConfig
  id: ChunkDebris
  # Floor generation
  layers:
    - !type:NoiseDunGen
      tileCap: 500
      capStd: 32
      iterations: 7
      layers:
      - tile: FloorSteel
        threshold: 0.50
        noise:
          frequency: 0.05
          noiseType: OpenSimplex2
          fractalType: FBm
          octaves: 3
          lacunarity: 3
          gain: 0.5
      - tile: Plating
        threshold: 0.35
        noise:
          frequency: 0.05
          noiseType: OpenSimplex2
          fractalType: FBm
          octaves: 3
          lacunarity: 3
          gain: 0.3
      - tile: Lattice
        threshold: 0.25
        noise:
          frequency: 0.05
          noiseType: OpenSimplex2
          fractalType: FBm
          octaves: 3
          lacunarity: 3
          gain: 0.5

    # Generate biome
    - !type:BiomeDunGen
      biomeTemplate: SpaceDebris
