- type: entity
  id: ClothingMaskArcadia
  name: arcadia battle mask
  parent: [ ClothingMaskGasExplorer ]
  description: A close-fitting high tech mask designed by Arcadia Industries for spacefaring operators.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/arcadia.rsi
  - type: Clothing
    sprite: _NF/Clothing/Mask/arcadia.rsi
  - type: HideLayerClothing
    slots:
    - Hair

- type: entity
  parent: PlushieXeno #Mono: Remove ClothingMaskBase
  id: FaceHuggerPlushie
  name: facehugger plushie
  description: The perfect plushie to scare your friends with aliens!
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/facehuggerplushie.rsi
    state: icon
  - type: Clothing
    slots: [mask] #Mono
    sprite: _NF/Clothing/Mask/facehuggerplushie.rsi
  - type: IdentityBlocker
  - type: IngestionBlocker
  - type: AddAccentClothing
    accent: ReplacementAccent
    replacement: mumble

- type: entity
  parent: ClothingMaskGas
  id: ClothingMaskPilot
  name: pilot breath mask
  description: A close-fitting breath mask designed for, it would seem, minimal comfort for the wearer.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/pilot.rsi
  - type: Clothing
    sprite: _NF/Clothing/Mask/pilot.rsi
  - type: IdentityBlocker
    coverage: MOUTH

- type: entity
  parent: ClothingMaskGasSecurity
  id: ClothingMaskGasNfsd
  name: TSFMC gas mask
  description: A standard issue TSFMC gas mask.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/nfsd.rsi
  - type: Clothing
    sprite: _NF/Clothing/Mask/nfsd.rsi
  - type: CatWearable

- type: entity
  parent: ClothingMaskGasSwat
  id: ClothingMaskGasSheriff
  name: TSFMC colonel gas mask
  description: A gas mask worthy of a colonel.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/nfsd_sheriff.rsi
  - type: Clothing
    sprite: _NF/Clothing/Mask/nfsd_sheriff.rsi

- type: entity
  parent: [ ClothingMaskGasExplorer ]
  id: ClothingMaskCultJanitor
  name: cult janitor mask
  description: A close-fitting, imposing breath mask designed for accursed custodians who value style.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/cult_janitor_mask.rsi
  - type: Clothing
    sprite: _NF/Clothing/Mask/cult_janitor_mask.rsi
  - type: HideLayerClothing
    slots:
    - Hair

- type: entity
  id: ClothingMaskPunkHalf
  parent: [ ClothingMaskGasExplorer, RecyclableItemClothDevice ]
  name: punk halfmask
  description: A close-fitting breath mask with gamer lights!
  suffix: Random visuals
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/punkhalfmask.rsi
    layers:
    - state: equipped-MASK
      map: [ "mask_main" ]
      scale: 2, 2
      offset: 0,-0.6
    - state: decor-equipped-MASK
      map: [ "mask_decor" ]
      shader: unshaded
      scale: 2, 2
      offset: 0,-0.6
  - type: Clothing
    sprite: _NF/Clothing/Mask/punkhalfmask.rsi
    clothingVisuals:
      mask:
      - state: equipped-MASK
        map: [ "mask_main" ]
      - state: decor-equipped-MASK
        map: [ "mask_decor" ]
        shader: unshaded
  - type: RandomSprite
    available:
    - mask_main:
        equipped-MASK: CyberpunkDark
      mask_decor:
        decor-equipped-MASK: CyberpunkNeon
  - type: IdentityBlocker
    coverage: MOUTH

- type: entity
  parent: ClothingMaskClown
  id: ClothingMaskClownBald
  name: clown mask
  description: If clowning doesn't work out, maybe you can rob a bank.
  components:
  - type: Sprite
    sprite: _NF/Clothing/Mask/clown_bald.rsi
  - type: Clothing
    sprite: _NF/Clothing/Mask/clown_bald.rsi
