- type: entity
  parent: BaseCrowbar
  id: CrowbarPocket
  name: pocket crowbar
  description:
  components:
  - type: EmitSoundOnLand
    sound:
      path: /Audio/Items/crowbar_drop.ogg
      params:
        pitch: 1.2 # smaller, higher tink
  - type: MeleeWeapon
    wideAnimationRotation: -135
    damage:
      types:
        Blunt: 6
  - type: Tool
    speedModifier: 1 # 0.5->1 - Mono
  - type: PhysicalComposition
    materialComposition:
      Steel: 50
  - type: StaticPrice
    price: 11
  - type: Sprite
    layers:
    - state: pocket-icon
  - type: Clothing
    clothingVisuals:
      belt:
      - state: equipped-BELT # Should be brighter, smaller
      - state: cover-equipped-BELT
        color: "#2e2e2e"
  - type: Item
    storedSprite:
      state: pocket-icon # Not properly rotated.
      sprite: _NF/Objects/Tools/crowbar.rsi
    inhandVisuals:
      left:
      - state: inhand-left # Should be brighter, smaller
      - state: cover-inhand-left
        color: "#2e2e2e"
      right:
      - state: inhand-right # Should be brighter, smaller
      - state: cover-inhand-right
        color: "#2e2e2e"
    size: Small
    shape:
    - 0,0,0,1 # Prefer to keep this explicit.
