- type: entity
  id: EffectStasis
  categories: [ HideSpawnMenu ]
  components:
  - type: PointLight
    radius: 2
    energy: 1
    color: "#6BA9E6"
  - type: Sprite
    drawdepth: Effects
    noRot: true
    layers:
    - shader: unshaded
      map: ["enum.EffectLayers.Unshaded"]
      sprite: _Goobstation/Effects/stasis.rsi
      state: effect
  - type: EffectVisuals
  - type: Tag
    tags:
    - HideContextMenu
  - type: AnimationPlayer
