- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHelmetHardsuitUIEnforcer
  name: U.I. ENFORCER MKI helmet
  description: Flash-proof lining, in built night vision system, and looks good as hell. Other than information display port being snapped, what's more to ask for?
  components:
  - type: Sprite
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_enforcer.rsi #Ullman sprites
  - type: Clothing
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_enforcer.rsi #Ullman sprites
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: FlashImmunity
  - type: NightVision
    flashDurationMultiplier: 0.85
    isEquipment: true
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: HideLayerClothing
    slots:
    - Hair
    - Special
    - FacialHair
    - Snout
    - Head
    - HeadTop
    - HeadSide

- type: entity
  parent: [ClothingHeadHardsuitBase, ShowMedicalIcons]
  id: ClothingHelmetHardsuitUIEnforcerMKII
  name: U.I. ENFORCER MKII Combat helmet
  description: This top of the line helmet comes with flashproof lining, a mass scanner and an inbuilt medical diagnostic system.
  components:
  - type: Sprite
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_enforcermkii.rsi #Ullman sprites
  - type: Clothing
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_enforcermkii.rsi #Ullman sprites
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: RadarConsole
    followEntity: true
  - type: ActivatableUI
    key: enum.RadarConsoleUiKey.Key
    singleUser: true
  - type: UserInterface
    interfaces:
      enum.RadarConsoleUiKey.Key:
        type: RadarConsoleBoundUserInterface
  - type: FlashImmunity
  - type: NightVision
    flashDurationMultiplier: 0.85
    isEquipment: true
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: HideLayerClothing
    slots:
    - Hair
    - Special
    - FacialHair
    - Snout
    - Head
    - HeadTop
    - HeadSide

- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHelmetHardsuitUIEngineer
  name: U.I. engineering helmet
  description: A cheap and effective hardsuit helmet, just with an extra black market touch.
  components:
  - type: Sprite
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_engineer.rsi
  - type: Clothing
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_engineer.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: NightVision
    flashDurationMultiplier: 0.85
    isEquipment: true
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
  - type: HideLayerClothing
    slots:
    - Hair
    - Special
    - FacialHair
    - Snout
    - Head
    - HeadTop
    - HeadSide

- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHelmetHardsuitUIPilot
  name: U.I. pilot helmet
  description: A helmet for Ullman Industry pilots.
  components:
  - type: Sprite
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_pilot.rsi
  - type: Clothing
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_pilot.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: NightVision
    flashDurationMultiplier: 0.85
    isEquipment: true
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
        Radiation: 0.9
  - type: HideLayerClothing
    slots:
    - Hair
    - Special
    - FacialHair
    - Snout
    - Head
    - HeadTop
    - HeadSide

- type: entity
  parent: [ClothingHeadHardsuitBase, ShowSecurityIcons]
  id: ClothingHelmetHardsuitUIDirector
  name: U.I. VK-1 experimental helmet
  description: A purpose built helmet designed by Felix Ullman, for Felix Ullman.
  components:
  - type: Sprite
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_director.rsi
  - type: Clothing
    sprite: _Mono/Clothing/Head/Hardsuits/ullman_industries_director.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: RadarConsole
    followEntity: true
  - type: ActivatableUI
    key: enum.RadarConsoleUiKey.Key
    singleUser: true
  - type: UserInterface
    interfaces:
      enum.RadarConsoleUiKey.Key:
        type: RadarConsoleBoundUserInterface
  - type: FlashImmunity
  - type: NightVision
    flashDurationMultiplier: 0.85
    isEquipment: true
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.9
        Radiation: 0.9
  - type: HideLayerClothing
    slots:
    - Hair
    - Special
    - FacialHair
    - Snout
    - Head
    - HeadTop
    - HeadSide
