- type: construction
  name: baseball bat
  id: bat
  graph: WoodenBat
  startNode: start
  targetNode: bat
  category: construction-category-weapons
  description: A robust baseball bat.
  icon:
    sprite: Objects/Weapons/Melee/baseball_bat.rsi
    state: icon
  objectType: Item

- type: construction
  name: ghost sheet
  id: ghost_sheet
  graph: GhostSheet
  startNode: start
  targetNode: ghost_sheet
  category: construction-category-clothing
  description: Become a spooky ghost. Boo!
  icon:
    sprite: Clothing/OuterClothing/Misc/ghostsheet.rsi
    state: icon
  objectType: Item

- type: construction
  name: makeshift handcuffs
  id: makeshifthandcuffs
  graph: makeshifthandcuffs
  startNode: start
  targetNode: cuffscable
  category: construction-category-tools
  description: "Homemade handcuffs crafted from spare cables."
  icon: { sprite: Objects/Misc/cablecuffs.rsi, state: cuff }
  objectType: Item

- type: construction
  name: makeshift stunprod
  id: makeshiftstunprod
  graph: makeshiftstunprod
  startNode: start
  targetNode: msstunprod
  category: construction-category-weapons
  description: "Homemade stunprod."
  icon: { sprite: Objects/Weapons/Melee/stunprod.rsi, state: stunprod_off }
  objectType: Item

- type: construction
  name: muzzle
  id: muzzle
  graph: Muzzle
  startNode: start
  targetNode: muzzle
  category: construction-category-tools
  objectType: Item
  description: "A muzzle to shut your victim up."
  icon:
    sprite: Clothing/Mask/muzzle.rsi
    state: icon

- type: construction
  name: improvised pneumatic cannon
  id: pneumaticcannon
  graph: PneumaticCannon
  startNode: start
  targetNode: cannon
  category: construction-category-weapons
  objectType: Item
  description: This son of a gun can fire anything that fits in it using just a little gas.
  icon:
    sprite: Objects/Weapons/Guns/Cannons/pneumatic_cannon.rsi
    state: icon

- type: construction
  name: gauze
  id: gauze
  graph: Gauze
  startNode: start
  targetNode: gauze
  category: construction-category-tools
  objectType: Item
  description: When you've really got nothing left.
  icon:
    sprite: Objects/Specific/Medical/medical.rsi
    state: gauze

- type: construction
  name: blindfold
  id: blindfold
  graph: Blindfold
  startNode: start
  targetNode: blindfold
  category: construction-category-tools
  objectType: Item
  description: Better hope everyone turns a blind eye to you crafting this sussy item...
  icon:
    sprite: Clothing/Eyes/Misc/blindfold.rsi
    state: icon

- type: construction
  name: flower wreath
  id: flowerwreath
  graph: flowerwreath
  startNode: start
  targetNode: flowerwreath
  category: construction-category-clothing
  description: A wreath of colourful flowers. Can be worn both on head and neck.
  icon:
    sprite: Clothing/Head/Misc/flower-wreath.rsi
    state: icon
  objectType: Item

- type: construction
  name: damp rag
  id: rag
  graph: Rag
  startNode: start
  targetNode: rag
  category: construction-category-tools
  objectType: Item
  description: A damp rag to clean up the ground. Better than slipping around all day.
  icon:
    sprite: Objects/Specific/Janitorial/rag.rsi
    state: rag

- type: construction
  name: improvised shotgun
  id: improvisedshotgun
  graph: ImprovisedShotgunGraph
  startNode: start
  targetNode: shotgun
  category: construction-category-weapons
  objectType: Item
  description: A shitty, single-shot shotgun made from salvaged and hand-crafted gun parts. Ammo not included.
  icon:
    sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi
    state: icon

- type: construction
  name: improvised shotgun shell
  id: ShellShotgun12_gaugeImprovised
  graph: ImprovisedShotgunShellGraph
  startNode: start
  targetNode: shell
  category: construction-category-weapons
  objectType: Item
  description: A homemade shotgun shell that shoots painful glass shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
  icon:
    sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
    state: improvised

- type: construction
  name: rifle stock
  id: riflestock
  graph: RifleStockGraph
  startNode: start
  targetNode: riflestock
  category: construction-category-weapons
  objectType: Item
  description: A stock carved out of wood, vital for improvised firearms.
  icon:
    sprite: Objects/Misc/rifle_stock.rsi
    state: icon

- type: construction
  name: fire bomb
  id: firebomb
  graph: FireBomb
  startNode: start
  targetNode: firebomb
  category: construction-category-weapons
  objectType: Item
  description: A weak, improvised incendiary device.
  icon:
    sprite: Objects/Weapons/Bombs/ied.rsi
    state: icon

- type: construction
  name: cotton woven cloth
  id: CottonWovenCloth
  graph: CottonObjects
  startNode: start
  targetNode: cottoncloth
  category: construction-category-misc
  description: "A homemade piece of cotton cloth, it feels coarse."
  icon:
    sprite: Objects/Materials/materials.rsi
    state: cloth_3
  objectType: Item

- type: construction
  name: straw hat
  id: strawHat
  graph: StrawHat
  startNode: start
  targetNode: strawhat
  category: construction-category-clothing
  description: A fancy hat for hot days! Not recommended to wear near fires.
  icon:
    sprite: Clothing/Head/Hats/straw_hat.rsi
    state: icon
  objectType: Item

- type: construction
  name: pipe bomb
  id: pipebomb
  graph: PipeBomb
  startNode: start
  targetNode: pipebomb
  category: construction-category-weapons
  objectType: Item
  description: An improvised explosive made from pipes and wire.
  icon:
    sprite: Objects/Weapons/Bombs/pipebomb.rsi
    state: icon

- type: construction
  name: rolling pin
  id: rollingpin
  graph: WoodenRollingPin
  startNode: start
  targetNode: rollingpin
  category: construction-category-tools
  objectType: Item
  description: A rolling pin, used for cooking and defending the kitchen.
  icon:
    sprite: Objects/Tools/rolling_pin.rsi
    state: icon

- type: construction
  name: pet carrier
  id: PetCarrier
  graph: PetCarrier
  startNode: start
  targetNode: petCarrier
  category: construction-category-misc
  objectType: Item
  description: Allows large animals to be carried comfortably.
  icon:
    sprite: Objects/Storage/petcarrier.rsi
    state: icon

- type: construction
  name: goliath hardsuit
  id: HardsuitGoliath
  graph: HardsuitGoliath
  startNode: start
  targetNode: hardsuitGoliath
  category: construction-category-clothing
  objectType: Item
  description: A lightweight hardsuit, adorned with a patchwork of thick, chitinous goliath hide.
  icon:
    sprite: Clothing/OuterClothing/Hardsuits/goliath.rsi
    state: icon
