- type: construction
  name: grey bladed flatcap
  id: BladedFlatcapGrey
  graph: BladedFlatcapGrey
  startNode: start
  targetNode: icon
  category: construction-category-weapons
  description: An inconspicuous hat with glass shards sewn into the brim.
  icon: { sprite: Clothing/Head/Hats/greyflatcap.rsi, state: icon }
  objectType: Item

- type: construction
  name: brown bladed flatcap
  id: BladedFlatcapBrown
  graph: BladedFlatcapBrown
  startNode: start
  targetNode: icon
  category: construction-category-weapons
  description: An inconspicuous hat with glass shards sewn into the brim.
  icon: { sprite: Clothing/Head/Hats/brownflatcap.rsi, state: icon }
  objectType: Item

- type: construction
  name: glass shiv
  id: Shiv
  graph: Shiv
  startNode: start
  targetNode: icon
  category: construction-category-weapons
  description: A glass shard with a piece of cloth wrapped around it.
  icon: { sprite: Objects/Weapons/Melee/shiv.rsi, state: icon }
  objectType: Item

- type: construction
  name: reinforced shiv
  id: ReinforcedShiv
  graph: ReinforcedShiv
  startNode: start
  targetNode: icon
  category: construction-category-weapons
  description: A reinforced glass shard with a piece of cloth wrapped around it.
  icon: { sprite: Objects/Weapons/Melee/reinforced_shiv.rsi, state: icon }
  objectType: Item

- type: construction
  name: plasma shiv
  id: PlasmaShiv
  graph: PlasmaShiv
  startNode: start
  targetNode: icon
  category: construction-category-weapons
  description: A plasma shard with a piece of cloth wrapped around it.
  icon: { sprite: Objects/Weapons/Melee/plasma_shiv.rsi, state: icon }
  objectType: Item

- type: construction
  name: uranium shiv
  id: UraniumShiv
  graph: UraniumShiv
  startNode: start
  targetNode: icon
  category: construction-category-weapons
  description: A uranium shard with a piece of cloth wrapped around it.
  icon: { sprite: Objects/Weapons/Melee/uranium_shiv.rsi, state: icon }
  objectType: Item

- type: construction
  name: crude spear
  id: Spear
  graph: Spear
  startNode: start
  targetNode: spear
  category: construction-category-weapons
  description: A crude spear for when you need to put holes in somebody.
  icon: { sprite: Objects/Weapons/Melee/spear.rsi, state: spear }
  objectType: Item

- type: construction
  name: crude reinforced spear
  id: SpearReinforced
  graph: SpearReinforced
  startNode: start
  targetNode: spear
  category: construction-category-weapons
  description: A crude reinforced spear for when you need to put holes in somebody.
  icon: { sprite: Objects/Weapons/Melee/reinforced_spear.rsi, state: spear }
  objectType: Item

- type: construction
  name: crude plasma spear
  id: SpearPlasma
  graph: SpearPlasma
  startNode: start
  targetNode: spear
  category: construction-category-weapons
  description: A crude plasma spear for when you need to put holes in somebody.
  icon: { sprite: Objects/Weapons/Melee/plasma_spear.rsi, state: spear }
  objectType: Item

- type: construction
  name: crude uranium spear
  id: SpearUranium
  graph: SpearUranium
  startNode: start
  targetNode: spear
  category: construction-category-weapons
  description: A crude uranium spear for when you need to put holes in somebody.
  icon: { sprite: Objects/Weapons/Melee/uranium_spear.rsi, state: spear }
  objectType: Item

- type: construction
  name: makeshift bola
  id: Bola
  graph: Bola
  startNode: start
  targetNode: bola
  category: construction-category-weapons
  description: A simple weapon for tripping someone at a distance.
  icon: { sprite: Objects/Weapons/Throwable/bola.rsi, state: icon }
  objectType: Item

- type: construction
  name: wooden buckler
  id: WoodenBuckler
  graph: WoodenBuckler
  startNode: start
  targetNode: woodenBuckler
  category: construction-category-weapons
  description: A nicely carved wooden shield!
  icon: { sprite: Objects/Weapons/Melee/shields.rsi, state: buckler-icon }
  objectType: Item

- type: construction
  name: makeshift shield
  id: MakeshiftShield
  graph: MakeshiftShield
  startNode: start
  targetNode: makeshiftShield
  category: construction-category-weapons
  description: Crude and falling apart. Why would you make this?
  icon: { sprite: Objects/Weapons/Melee/shields.rsi, state: makeshift-icon }
  objectType: Item

- type: construction
  name: glass shard arrow
  id: ImprovisedArrow
  graph: ImprovisedArrow
  startNode: start
  targetNode: ImprovisedArrow
  category: construction-category-weapons
  description: An arrow tipped with pieces of a glass shard, for use with a bow.
  icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
  objectType: Item

- type: construction
  name: plasma glass shard arrow
  id: ImprovisedArrowPlasma
  graph: ImprovisedArrowPlasma
  startNode: start
  targetNode: ImprovisedArrowPlasma
  category: construction-category-weapons
  description: An arrow tipped with pieces of a plasma glass shard, for use with a bow.
  icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
  objectType: Item

- type: construction
  name: uranium glass shard arrow
  id: ImprovisedArrowUranium
  graph: ImprovisedArrowUranium
  startNode: start
  targetNode: ImprovisedArrowUranium
  category: construction-category-weapons
  description: An arrow tipped with pieces of a uranium glass shard, for use with a bow.
  icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: wielded-arrow }
  objectType: Item

- type: construction
  name: improvised bow
  id: ImprovisedBow
  graph: ImprovisedBow
  startNode: start
  targetNode: ImprovisedBow
  category: construction-category-weapons
  description: A shoddily constructed bow made out of wood and cloth. It's not much, but it's gotten the job done for millennia.
  icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: unwielded }
  objectType: Item

- type: construction
  name: bone spear
  id: SpearBone
  graph: SpearBone
  startNode: start
  targetNode: spear
  category: construction-category-weapons
  description: Bones and silk combined together.
  icon: { sprite: Objects/Weapons/Melee/bone_spear.rsi, state: spear }
  objectType: Item
