- type: construction
  id: HexNutDouble
  name: Hex Nut
  category: construction-category-misc
  description: Two hex nuts handcrafted from one steel.
  graph: HexNutDoubleGraph
  startNode: start
  targetNode: HexNutStack
  icon:
    sprite: _Goobstation/Objects/Materials/materials.rsi
    state: hex_1
  objectType: Item

- type: construction
  id: Screw
  name: Screw
  category: construction-category-misc
  description: Two screws crafted from one steel.
  graph: ScrewGraph
  startNode: start
  targetNode: ScrewStack
  icon:
    sprite: _Goobstation/Objects/Materials/materials.rsi
    state: screw_1
  objectType: Item

- type: construction
  id: ContrabandSatchelCraft
  name: contraband bag
  description: A steel bag for hiding from metal detectors.
  graph: ContrabandSatchelGraph
  category: construction-category-misc
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Storage/contra_satchel.rsi
    state: icon
  objectType: Item

- type: construction
  id: MakeshiftDefibCraft
  name: makeshift defibrillator
  category: construction-category-misc
  description: Stupidly complex makeshift defibrillator for all your needs.
  graph: MakeshiftDefibGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Devices/defib.rsi
    state: icon
  objectType: Item

- type: construction
  id: TideFlipperCraft
  name: makeshift tide flipper
  category: construction-category-misc
  description: Makeshift hand remote that can be used to hack doors without access.
  graph: TideFlipperZeroGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Devices/tideflipper.rsi
    state: icon
  objectType: Item

- type: construction
  id: MetalBaseballBatCrafting
  name: makeshift metal baseball bat
  category: construction-category-weapons
  description: Makeshift hard and robust metal baseball bat with a wooden handle.
  graph: MetalBaseballBatGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Weapons/Melee/Ghetto/metal_bat.rsi
    state: icon
  objectType: Item

- type: construction
  id: HandmadeHammerCrafting
  name: handmade hammer
  category: construction-category-weapons
  description: A normal handmade hammer.
  graph: HammerConstructionGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Weapons/Melee/hammer.rsi
    state: icon
  objectType: Item

- type: construction
  id: MakeshiftJammerCrafting
  name: makeshift jammer
  category: construction-category-misc
  description: Makeshift jammer, not efficient, but it does its job.
  graph: MakeshiftJammerGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Devices/makeshift_jammer.rsi
    state: jammer
  objectType: Item

- type: construction
  id: MakeshiftIDCard
  name: makeshift id card
  category: construction-category-misc
  description: Makeshift ID card for tiding purposes.
  graph: MakeshiftIDCardGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Devices/makeshift_id.rsi
    state: icon
  objectType: Item

- type: construction
  id: MakeshiftToolbox
  name: makeshift toolbox
  category: construction-category-weapons
  description: The weapon of the Tide order.
  graph: MakeshiftToolboxGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Objects/Storage/grey_toolbox.rsi
    state: icon
  objectType: Item
# clothing

- type: construction
  id: HeavyBootsCrafting
  name: makeshift metal boots
  category: construction-category-clothing
  description: Makeshift heavy metal boots.
  graph: HeavyBootsGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Clothing/Shoes/Boots/heavy_boots.rsi
    state: icon
  objectType: Item

- type: construction
  id: MakeshiftHelmetCraft
  name: makeshift light helmet
  category: construction-category-clothing
  description: Makeshift light helmet for protection.
  graph: MakeshiftHelmetGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Clothing/Head/Helmets/helmet.rsi
    state: icon
  objectType: Item

- type: construction
  id: MakeshiftLightVestCraft
  name: makeshift light vest
  category: construction-category-clothing
  description: Complex makeshift light vest for protection. Open a blacksmith man.
  graph: MakeshiftLightVestGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Clothing/Armor/light_armor.rsi
    state: icon
  objectType: Item

- type: construction
  id: MakeshiftHeavyVestCraft
  name: makeshift heavy vest
  category: construction-category-clothing
  description: A complex heavy armor vest, made with steel, plasteel, and nails.
  graph: MakeshiftHeavyVestGraph
  startNode: start
  targetNode: final
  icon:
    sprite: _Goobstation/Clothing/Armor/heavy_armor.rsi
    state: icon
  objectType: Item
