- type: stack
  id: Glass
  name: glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: glass }
  spawn: SheetGlass1
  maxCount: 100 # mono

- type: stack
  id: ReinforcedGlass
  name: reinforced glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rglass }
  spawn: SheetRGlass1
  maxCount: 100 # mono

- type: stack
  id: PlasmaGlass
  name: plasma glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: pglass }
  spawn: SheetPGlass1
  maxCount: 100 # mono

- type: stack
  id: ReinforcedPlasmaGlass
  name: reinforced plasma glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rpglass }
  spawn: SheetRPGlass1
  maxCount: 100 # mono

- type: stack
  id: UraniumGlass
  name: uranium glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: uglass }
  spawn: SheetUGlass1
  maxCount: 100 # mono

- type: stack
  id: ReinforcedUraniumGlass
  name: reinforced uranium glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: ruglass }
  spawn: SheetRUGlass1
  maxCount: 100 # mono

- type: stack
  id: ClockworkGlass
  name: clockwork glass
  icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: cglass }
  spawn: SheetClockworkGlass1
  maxCount: 100 # mono
