- type: marking
  id: VoxBeak
  bodyPart: Snout
  markingCategory: Snout
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: beak
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxLArmScales
  bodyPart: LArm
  markingCategory: Arms
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: l_arm
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxLLegScales
  bodyPart: LLeg
  markingCategory: Legs
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: l_leg
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxRArmScales
  bodyPart: RArm
  markingCategory: Arms
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: r_arm
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxRLegScales
  bodyPart: RLeg
  markingCategory: Legs
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: r_leg
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxRHandScales
  bodyPart: RHand
  markingCategory: Arms
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: r_hand
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxLHandScales
  bodyPart: LHand
  markingCategory: Arms
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: l_hand
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxLFootScales
  bodyPart: LFoot
  markingCategory: Legs
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: l_foot
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxRFootScales
  bodyPart: RFoot
  markingCategory: Legs
  forcedColoring: true
  speciesRestriction: [Vox]
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    state: r_foot
  coloring:
    default:
      type:
        !type:SimpleColoring
        color: "#937e3d"

- type: marking
  id: VoxTail
  bodyPart: Tail
  markingCategory: Tail
  speciesRestriction: [Vox]
  forcedColoring: true
  sprites:
  - sprite: Mobs/Customization/vox_parts.rsi
    # Ideally this should use the normal tail sprite and apply an actual mask over it, not just use a butchered sprite
    state: tail_stenciled
