- type: entity
  id: WeaponProtoKineticAcceleratorSawn
  parent: WeaponProtoKineticAcceleratorBase
  name: sawn-off proto-kinetic accelerator
  #description: boundaries and rules are ment to be broken otherwise there will be no progress, but this thing here is a good argumant against that statement. #Mono out
  description: A proto-kinetic accelerator pared down to its minimum operating parts. Easy to handle in one hand, but brutal on the wrist. #Mono in
  components:
  - type: Sprite
    sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi
    state: icon
  - type: Item
    sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi
    size: Small
    shape:
    - 0,0,1,0
#  - type: UseDelay #Mono start
#    delay: 1
#  - type: RechargeBasicEntityAmmo
#    rechargeCooldown: 1 #Mono end
  - type: Gun
    fireRate: 0.6 #Mono start 0.5 >> 0.6
#    selectedMode: FullAuto
#    availableModes:
#    - FullAuto
    angleDecay: 9 #Add
    angleIncrease: 5 #Add
    minAngle: 6 #41 >> 6
    maxAngle: 16.5 #Mono end: 55 >> 16.5
  - type: Clothing
    sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi
  - type: Construction
    graph: PKASawn
    node: pkasawn
    deconstructionTarget: null
