<Document>
  # Punks
  
  Undesirable squatters in abandoned NT property, these punks wreak havoc, litter the surroundings, indulge in substance abuse, and generally damage property in the name of having a good time.
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # Known Variants
  # "Punks"
  
  "Criminally-inclined individuals", as NT Security documents call them, these are armed with a variety of weapons. These weapons range from makeshift shivs and machined truncheons to rusty pistols and shotguns. Some may be armored, so plan appropriately.
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerMeleeT1" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s[bold][color=#a4885c]*[/color][/bold]
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 12 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] none
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none
  
  [bold][color=#a4885c]*[/color][/bold] - [italic]an average human can run at 4.5 m/s and walk at 2.5 m/s.[/italic]
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerMeleeT2" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 16 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%; [color=orange]Explosion[/color] 10% (punk armor)
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerMeleeT3" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4.5 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 18 [color=red]Blunt[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] 10%; [color=yellow]Piercing[/color] 60%; [color=orange]Heat[/color] 10%; [color=orange]Explosion[/color] 20% (punk heavy armor)
  - [bold][color=#a4885c]Special abilities:[/color][/bold] none
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerPistol" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 16 [color=yellow]Piercing[/color] (.35 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] none
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (mk 58)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerShotgun" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 10-60 [color=yellow]Piercing[/color] (10 per shotgun pellet)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] none
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (shotgun)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerSmg" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 16 [color=yellow]Piercing[/color] (.35 round)
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] and [color=yellow]Piercing[/color] 25%; [color=orange]Heat[/color] 20%; [color=orange]Caustic[/color] 10%; [color=orange]Explosion[/color] 10% (punk armor)
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (drozd)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # "Punk gang leader"
  
  It takes a formidable figure to lead a pack of street trash. These leaders usually wield scavenged SMGs and wear armor taken from unfortunate security forces. Usually high on meth and booze.
  
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerLeader" Caption=""/>
  </Box>
  - [bold][color=#a4885c]Health thresholds:[/color][/bold] 100 (crit), 140 (death)
  - [bold][color=#a4885c]Run speed:[/color][/bold] 4 m/s
  - [bold][color=#a4885c]Damage (type):[/color][/bold] 17 [color=orange]Heat[/color]
  - [bold][color=#a4885c]Damage resistances:[/color][/bold] [color=red]Blunt[/color], [color=red]Slash[/color] 10%; [color=yellow]Piercing[/color] 60%; [color=orange]Heat[/color] 10%; [color=orange]Explosion[/color] 20% (punk heavy armor)
  - [bold][color=#a4885c]Special abilities:[/color][/bold] Shooter (laser rifle)
  
  [bold][color=#a4885c]________________________________________________________________________[/color]
  
  # Mission Objectives
  ## Elimination
  <Box>
  <GuideEntityEmbed Entity="MobPunkGangerLeader"/>
  </Box>
  Eliminate a large and dangerous creature - a [color=#a4885c]punk gang leader[/color] within given time constraints to earn a monetary reward.
  
  ## Destruction
  <Box>
  <GuideEntityEmbed Entity="PunkPartySupplies"/>
  </Box>
  Destroy a certain number of [color=#a4885c]party supplies[/color] within given time constraints to earn a monetary reward.
</Document>
