# - type: gameMap
#  id: Frontier
#  mapName: 'Colonial Outpost'
#  mapPath: /Maps/_Mono/Outpost/colonial.yml # Mono
#  minPlayers: 0
#  maxPlayers: 100
#  randomRotation: false
#  maxRandomOffset: 0
#  stations:
#    Frontier:
#      stationProto: StandardFrontierStation
#      components:
#        - type: StationNameSetup
#          mapNameTemplate: 'Colonial Outpost'
#          nameGenerator:
#            !type:NanotrasenNameGenerator
#            prefixCreator: '14'
#        - type: ExtraStationInformation
#          iconPath: /Textures/_Mono/Logo/icon/icon-256x256.png # used the biggest one, looks better when downscaling than upscaling
#          stationSubtext: 'frontier-lobby-frontier-subtext'
#          stationDescription: 'frontier-lobby-frontier-description'
#          lobbySortOrder: 1
 #       # - type: StationPlanetSpawner # Mono - Commented out planet spawner (for now)
#        #   planet: DesertWorld
#        #   gridPath: /Maps/_Mono/POI/surface_outpost_desert.yml
#        - type: StationJobs
 #         availableJobs:
 #           Contractor: [ -1, -1 ]
#            Pilot: [ -1, -1 ]
#            Mercenary: [ -1, -1 ]
 #           Borg: [ -1, -1 ]
 #           StationRepresentative: [ 1, 1 ]
#            StationTrafficController: [ 2, 2 ]
#            SecurityGuard: [ 2, 2 ]
#            Valet: [ 2, 2 ]
#            NFJanitor: [ 2, 2 ]
 #           MailCarrier: [ 2, 2 ]
 #         tags:
 #         - HeadOfPersonnel
#          - HeadOfSecurity
